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Design propose

Constraints

The first constraint that I will have to deal with is Time. To minimise the effect this to constraint I must make sure that I follow my plan that I set out bellow and make sure that my games should be able to be completed in the timeframe given.

I should be aware of my strengths and weakness when designing this project so that it is not over ambitious for me. As a over ambitious project were, I don’t take into account the level of my sills could result in me getting stuck at various parts in the project.

I should keep into account that I will have only have access to virtual reality headsets when I am in college. This means that I will have a limited ability to test my game while I am home.

Planned Activities

Planning and designing

In This stage I will be designing the game play and menus of the game and doing research into what chemicals I could get the user to create.

Basic level creation

Create the most essential 3D models such as test tube and beakers and set the basic layout of the scene.

Important mechanic programming

This will be where I will set out the most time for as it is the most important. For this step to be complete I must have a game that fulfils what I write in the overview.

Individual tasks

The first that I will have to add to my game is the basic VR functionality. This will include adding the SDK that I am going to use and then give the player the ability looks around with the VR headset, pick objects up and move around by using the controllers

Next, I will add the core mechanic that my game is going to revolve around which is giving the player the ability to mix 2 different liquids to create a new one. Ideally, I wold like to have the liquid pure like how it would in real life, but I do not know how to do this at the moment.

I will add a tutorial mode that have screen in front of the plyer that will tell them how each of the liquids mix into each other.

Finally I will add a quiz mode were the player will be questioned to create different liquids, once complete the player will be given a A,B,C,D rank.

menu creation

I will need to create a main menu that will have a sub menu for selecting which of the modes the player can choose from.

I will create the games pause menu next that will allow the player to go back to the main menu during gameplay.

Final level creation

Polish up my game by adding more models and creating textures to make my game more visually appealing.

any extra mechanics

If I find that I have some time at the end of my project I will create any extra mechanics that I think off to add more depth to my game.

How I will know that my project is successful

I hope to create a project that will be able to effectively educate its users by utilising the advantages that head mounted displayed virtual reality provides. To measure weather my project is successful I will be creating A small survey were the players can tell me if they enjoyed my game and if they think that they prefer my game over regular teacher led learning

The above screenshot shows a room that the player will be mixing liquids. It will be a small room which will have a Test tube in the table that is in front of the player. This is were the player will have to pour the liquids into. either side of the player are two easily accessible shelve that will have all the beakers that have all of the liquids that can be mixed.

Behind the table with the Test tube on there will be a whiteboard that I will have UI elements on. This is where I will put instructions on how to create a liquid in the learning mode. In the test mode this is where I will display the questions. Thus, UI will have interactive elements that will allow the user to skip between questions.

Progress Report 1

The first thing I did was create the essential 3D models for my project in 3ds max. these models were the test tube and beaker. I then made the the a small room using the cube slandered primitive in Unity.

(add Image of models)

I next started to add a effect of a liquid being poured when the the beaker model is tilted. the next thing I planed to do when this is finish is to add the functionality of the liquid being mixed.

Add GIF on liquid animation

Plan for the next 3 weeks

For my methodology I am going to set goals that I am going to want to every 2 weeks and document it along the way. I am doing it this way as so that I can make sure that I am always making progress.

Week 1

At the start of this week I would like to complete my planning for the project. I will have to plan will be in areas such as researching different liquids for mixing. I am also going to have to think how I am going map actions in the game to the Oculus touch remote. I will also have to plan how the playing is going to interact with UI elements within the game

Week 2

Next I am going to create the most basic assets I need for my project which will include test tubes and a table. all other assets including the lab were the player will be in will be basic primitives this is to save time and start adding functionality as soon as possible.

(create new blog with week 3 and 4

Week 3

At this point I want to Start adding functionality to my game, this will start with the adding VRTK to add basic VR functionality to my project succh as the ability look around, move and interact with Objects in VR.

After this I want to start scripting the ability my main core of my game which is to combine liquids to create a new liquid.

Introduction to the blog

This Blog is going to be were I post updates on my Game I am creating for Major project for my University course. you can see the overview of my project bellow

used in lesson

My current basic plan for my main project will have the player mix different liquids to form new liquids. The player will be able to choose between two different modes in the menu one that will teach them how to make the different liquids and a free play mode where they can use what they have learned. This directly relates to my research project as it is s educational based VR game which is what my whole dissertation was about. I will be using what pout found out in my dissertation into practise to improve the educational value of my game.  I plan to create this game for the Oculus rift.

Goals an outcomes

By the end of my project I plan to have a game that allows me can at the very least has the functionality to mix different liquids. ideally I would like for the game to have a tutorial mode as well as a test mode. I would hope that my end project has the capability to be a effective teaching tool.

talk about methodology and talk about problems I need to over come.

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